Copy Constructor in C++

Copy Constructor in C++

We have discussed introduction to Constructors in C++. In this post, copy constructor is discussed.
What is a copy constructor? 
A copy constructor is a member function which initializes an object using another object of the same class. A copy constructor has the following general function prototype:
 ClassName (const ClassName &old_obj); 
Following is a simple example of copy constructor.
#include<iostream>
using namespace std;
 
class Point
{
private:
    int x, y;
public:
    Point(int x1, int y1) { x = x1; y = y1; }
 
    // Copy constructor
    Point(const Point &p2) {x = p2.x; y = p2.y; }
 
    int getX()            {  return x; }
    int getY()            {  return y; }
};
 
int main()
{
    Point p1(10, 15); // Normal constructor is called here
    Point p2 = p1; // Copy constructor is called here
 
    // Let us access values assigned by constructors
    cout << "p1.x = " << p1.getX() << ", p1.y = " << p1.getY();
    cout << "\np2.x = " << p2.getX() << ", p2.y = " << p2.getY();
 
    return 0;
}
Output:
p1.x = 10, p1.y = 15
p2.x = 10, p2.y = 15 

When is copy constructor called?
In C++, a Copy Constructor may be called in following cases:
1. When an object of the class is returned by value.
2. When an object of the class is passed (to a function) by value as an argument.
3. When an object is constructed based on another object of the same class.
4. When compiler generates a temporary object.
It is however, not guaranteed that a copy constructor will be called in all these cases, because the C++ Standard allows the compiler to optimize the copy away in certain cases, one example being the return value optimization (sometimes referred to as RVO).
When is user defined copy constructor needed?
If we don’t define our own copy constructor, the C++ compiler creates a default copy constructor for each class which does a member wise copy between objects. The compiler created copy constructor works fine in general. We need to define our own copy constructor only if an object has pointers or any run time allocation of resource like file handle, a network connection..etc.

Default constructor does only shallow copy.
                                     
                   Deep copy is possible only with user defined copy constructor. In user defined copy constructor, we make sure that pointers (or references) of copied object point to new memory locations.
Copy constructor vs Assignment Operator
Which of the following two statements call copy constructor and which one calls assignment operator?
MyClass t1, t2;
MyClass t3 = t1;  // ----> (1)
t2 = t1;          // -----> (2)
Copy constructor is called when a new object is created from an existing object, as a copy of the existing object. Assignment operator is called when an already initialized object is assigned a new value from another existing object. In the above example (1) calls copy constrictor and (2) calls assignment operator. See this for more details.
Write an example class where copy constructor is needed?
Following is a complete C++ program to demonstrate use of Copy constructor. In the following String class, we must write copy constructor.
#include<iostream>
#include<cstring>
using namespace std;
 
class String
{
private:
    char *s;
    int size;
public:
    String(const char *str = NULL); // constructor
    ~String() { delete [] s;  }// destructor
    String(const String&); // copy constructor
    void print() { cout << s << endl; } // Function to print string
    void change(const char *);  // Function to change
};
 
String::String(const char *str)
{
    size = strlen(str);
    s = new char[size+1];
    strcpy(s, str);
}
 
void String::change(const char *str)
{
    delete [] s;
    size = strlen(str);
    s = new char[size+1];
    strcpy(s, str);
}
 
String::String(const String& old_str)
{
    size = old_str.size;
    s = new char[size+1];
    strcpy(s, old_str.s);
}
 
int main()
{
    String str1("GeeksQuiz");
    String str2 = str1;
 
    str1.print(); // what is printed ?
    str2.print();
 
    str2.change("GeeksforGeeks");
 
    str1.print(); // what is printed now ?
    str2.print();
    return 0;
}
Output:
GeeksQuiz
GeeksQuiz
GeeksQuiz
GeeksforGeeks
What would be the problem if we remove copy constructor from above code?
If we remove copy constructor from above program, we don’t get the expected output. The changes made to str2 reflect in str1 as well which is never expected.
#include<iostream>
#include<cstring>
using namespace std;
 
class String
{
private:
    char *s;
    int size;
public:
    String(const char *str = NULL); // constructor
    ~String() { delete [] s;  }// destructor
    void print() { cout << s << endl; }
    void change(const char *);  // Function to change
};
 
String::String(const char *str)
{
    size = strlen(str);
    s = new char[size+1];
    strcpy(s, str);
}
 
void String::change(const char *str)
{
    delete [] s;
    size = strlen(str);
    s = new char[size+1];
    strcpy(s, str);
}
 
int main()
{
    String str1("GeeksQuiz");
    String str2 = str1;
 
    str1.print(); // what is printed ?
    str2.print();
 
    str2.change("GeeksforGeeks");
 
    str1.print(); // what is printed now ?
    str2.print();
    return 0;
}
Output:
GeeksQuiz
GeeksQuiz
GeeksforGeeks
GeeksforGeeks
Can we make copy constructor private?
Yes, a copy constructor can be made private. When we make a copy constructor private in a class, objects of that class become non-copyable. This is particularly useful when our class has pointers or dynamically allocated resources. In such situations, we can either write our own copy constructor like above String example, or make a private copy constructor so that users get compiler errors rather than surprises at run time.
Why argument to a copy constructor must be passed as a reference?
A copy constructor is called when an object is passed by value. Copy constructor itself is a function. So if we pass argument by value in a copy constructor, a call to copy constructor would be made to call copy constructor which becomes a non-terminating chain of calls. Therefore compiler doesn’t allow parameters to be pass by value.
Why argument to a copy constructor should be const?
When we create our own copy constructor, we pass an object by reference and we generally pass it as a const reference. 
One reason for passing const reference is, we should use const in C++ wherever possible so that objects are not accidentally modified. This is one good reason for passing reference as const, but there is more to it. For example, predict the output of following C++ program. Assume that copy elision is not done by compiler.
#include<iostream>
using namespace std;

class Test
{
   /* Class data members */ 
public:
   Test(Test &t) { /* Copy data members from t*/}
   Test()        { /* Initialize data members */ }
};

Test fun()
{
    cout << "fun() Called\n";
    Test t;
    return t;
}

int main()
{
    Test t1;
    Test t2 = fun();
    return 0;
}
Output:
 Compiler Error in line "Test t2 = fun();" 
The program looks fine at first look, but it has compiler error. If we add const in copy constructor, the program works fine, i.e., we change copy constructor to following.
 Test(const Test &t) { cout << "Copy Constructor Called\n"; }
Or if we change the line “Test t2 = fun();” to following two lines, then also the program works fine.
  Test t2; 
  t2 = fun();
The function fun() returns by value. So the compiler creates a temporary object which is copied to t2 using copy constructor in the original program (The temporary object is passed as an argument to copy constructor). The reason for compiler error is, compiler created temporary objects cannot be bound to non-const references and the original program tries to do that. It doesn’t make sense to modify compiler created temporary objects as they can die any moment.

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